game.Players.PlayerAdded:Connect(function(plr)
  task.spawn(function()
    repeat wait() until plr.Character; local chr = plr.Character
    local bc = chr:WaitForChild("Body Colors")
    for _, v in pairs({"Dirt brown", "Reddish brown", "Brown", "Dark orange"}) do
      if BrickColor.new(v) == bc.HeadColor then
        plr:Kick("Something went wrong.")
      end
    end
  end)